Its messages also get longer, and determining the right responses relies on you having to pay attention to previous story beats. The Guardian will display a symbol in its eye that augments the meaning, so the translator will have to find both the right tone and combination of symbols. The puzzle lasts for several rounds, becoming more complicated with each new iteration. Is it short or long? Does it end with a rising tone, or a falling one? Does it sound angry, or sad? Playing this bizarre game of 20 questions with your partner is the only way to figure out exactly what the creature is saying, and finally landing on the right word is incredibly satisfying. After that, you’ll need to find other ways to describe the sound. The categories narrow things down considerably, but not completely. ![]() I was lucky my partner understood what I meant, but each team will need to figure out their own way of understanding the sounds the Guardian makes. One of them could be the alien praying mantis, for example, because it reminded me of the sound of an insectoid alien from an old black-and-white creature feature. Those were the easy ones to name, the other ones will take some patience to come to a consensus on. One type of word sounds like a toilet flushing, one sounds like a dolphin, and one sounds like snakes rattling. ![]() The Guardian has about six different types of sounds it can make, so the best way to handle the translation is to first identify what category of sounds it’s speaking in. It only took a few minutes of me saying “He said ‘Gwaarfghghnnnnnuh’” before we realized there had to be a better strategy for sending these messages. I was the listener in this scenario, and when we first started I tried my best to replicate the Guardian’s guttural, inhuman sounds, to less than great effect. At their core, this is what all of We Were Here’s puzzles are about, but The Guardian Puzzle takes that format to a whole new level by trading pictures and symbols for sounds, which are far more difficult to describe, and even harder still to understand. The genius of this puzzle is how much it tests your ability to interpret and confer information with another person. ![]() Unfortunately, the Guardian speaks in sounds and tones that aren’t possible to recreate, and the translator has a lot of recordings that sound very, very similar. They then tell the listener which symbols to press, and you’re on your way. When the creature speaks, the person that can hear it just needs to use the walkie-talkie to tell the other person what it said, then the other just needs to find that phrase in the recordings, translate it, then select a message to send back. Related: We Were Here Forever Review: Escape From Castle Rock One Last TimeĪt first, it seems like a simple enough problem to solve. The only problem is that the listener can’t translate the words, and the translator can’t hear the messages. The player on the escape pod can hear the Guardian speak and reply to it by pressing buttons labeled with the corresponding symbols. Meanwhile, the other player stays behind in the Nautilus where they can access recordings of the creature talking that have been translated into a series of symbols. To escape, one player enters a small escape pod and drives right up to the creature’s maw - a mess of sharp teeth with a parascoping eye that protrudes from the center of it - where it can listen to it speak.
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